MICHAEL KNOWLAND
Copyright 2024. Michael Knowland. All Rights Reserved.
Assassin's Creed Shadows (2025)
MSFS: F-14 Tomcat (2019)
At Splash Damage I worked on a few different characters sculpted, textured and baked into their low-poly meshes in Unreal with the team.
Helldivers 2 (2024)
Iron Maiden (2021)
During 2020 I was commissioned to model and texture the asset for a 3D Eddie for the release of Iron Maiden's album of music work 'Senjetsu'. The model I created was used to provide renders as a core part of the album coverwork in a team production setting with the cover artist and then we used the model in a music video using an in-house VFX department that can be seen in action in the music video below (see 4.00 minutes in).
To support the late development of Hell Divers 2, I made a new torso, (helmet, cloth sleeves and shoulder pad included) for an armored character outfit. This was baked and converted into a low-resolution version that could be utilized with Arrowhead's in-game customisation system from an in-house standpoint using the low-res mesh, AO and normals provided, along with ID maps. Here is in Zbrush and baked in Unreal.
These are some characters I developed for Ubisoft's Assassin Creed Shadows for the Quebec Studio. Each asset is rendered in real-time and presented in Unreal Engine 4. For this project I was hired as a Senior Character Artist onto a remote research team from outside in the UK (London).
Gears Tactics (2020)
These are some assets that I created for different MSFS and DCS Flight release modules for Heatblur Studios that are for a flight simulator.